Day Twenty-four: The druegh
In the distance to the south I could make out the railing of a vessel, standing just above the lowered tide. I opted to swim a while to try to clear the memory of the gore from my skin. The slaughterfish continued to feed on the landward side of my rock, so I stepped off on the seaward side and stroked lazily for the distant shipwreck. I had an eerie feeling of being watched, but treading water to scan the surface around me revealed nothing. I climbed out on another rock and basked in the sun, and again turned a full circle. Nothing but sea, rocks, and sky; and in the distance the trees of my own island broke the horizon.
I stepped into the water to continue my swim. The plunge left me shrouded in swirling froth, and I never saw the hammering blow that drove the air from my lungs. Fortunately my time here has steeled my nerves, and even while gagging on seawater I was able to complete the required gestures of a water breathing spell. My chances would have been slim indeed without that. A creature had my ankle in a crushing grip, and was obviously intent on holding me beneath the surface. As the water cleared I could see that it had the upper body of a powerfully muscled man. One normal looking hand fluttered in the water, but the opposite arm ended in a huge, powerful claw, which clamped my foot in a viselike grip. Beneath these arms sprouted a second pair, heavily muscled, and ending in smaller claws. The beast had no legs, below the waist long thick tentacles swayed rhythmically, drawing the monster and myself down into the depths. I had met the fabled dreugh face to face. While the druegh is indeed a dangerous adversary and has dragged many a sailor to his demise, they are really no match for a water breathing mage. When the creature's favored style of attack failed and I did not rapidly drown it did not adjust, and I was able to impale it. I crawled back out on the rocks and used my invaluable belt once again, this time to heal the bruised flesh and cracked bones of my ankle. There are armorers who craft with dreugh hide, but the beast's face was a bit too manlike for me to set about skinning it. I scraped off a mass of the waxy coating, which has magical properties, and left the remains to whatever fate the sea held for them. I hope the creature's kin had the opportunity to do whatever their kind do for their dead.
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